Shaun Ellis
Shaun Ellis
Freelance Artist
Orlando, United States of America

Summary

I have a passion for all things art and game related and I'm driven by a desire to push myself to learn as many skills as possible applicable to game development. From Concept art and 3D modeling, to level design and programming. I have experience working closely with various start up companies and their projects to help get things running smoothly and to achieve the best quality product in the end. I am always on the look out for new and interesting projects.

Skills

Concept ArtIllustrationDigital SculptingTexturing3D Modeling

Software proficiency

Quixel Suite
Quixel Suite
xNormal
xNormal
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Maya
Maya
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop

Productions

  • Dungeon crusade artstation
    • Board & Card Games
      Dungeon Crusade
    • Year
      2017
    • Role
      Illustrator
    • Company
      Groovis Games
  • Kineticvoid graphic cover
    • Video Game
      Kinetic Void
    • Year
      2014
    • Role
      Generalist Artist
    • Company
      Badland Studio
  • Heroes'tale graphic cover
    • Board & Card Games
      Heroes' Tale
    • Year
      2014
    • Role
      Card Illustrator
    • Company
      Merlino Entertainment
  • Fieldrunners 2 graphic cover
    • Video Game
      Fieldrunners 2
    • Year
      2012
    • Role
      Art intern / FX
    • Company
      Subatomic Games

Experience

  • Lead Artist at Heartquake
    United States of America
    September 2016 - Present

  • Illustrator at Groovus Games
    United States of America
    August 2016 - Present

    Illustrator for Dungeon Crusade board art and card art

  • Concept Artist at SVA Games Inc
    United States of America
    July 2015 - August 2016

    Concept artist for unannounced project

  • Roll20 Marcketplace Merchant at Orr Group
    United States of America
    January 2013 - Present

    I create and sell my own 2D art packs to be used with various tabletop games such as Dungeons & Dragons, Pathfinder, Star Wars, and any other rpg game. These art packs are built to be generalized, to extend their usage across multiple games with similar themes.

  • Generalist Artist at Badland Studio
    Remote Work, United States of America
    April 2013 - May 2015

    Responsible for a large amount of art tasks. Concept Art, Modeling, Textures, Simple animations, Lighting, FX, UI, Shaders, and some programming.

    Worked closely with head designer and helped with brainstorm sessions and asset pipeline creation.

  • 3D Artist at Trek Industries
    Remote Work, United States of America
    November 2014 - April 2015

    Responsible for various character models, environment models, and textures.

  • Character Texture Artist at Mountainwheel Games
    Remote Work, United States of America
    December 2012 - April 2015

    Responsible for various character and creature textures in the game Stone Rage.

    Contributed some environment textures for terrains.

    I do off and on work with this company. Whenever I have the time to spare.

  • Card Illustrator at Merlino Entertainment
    Remote Work, United States of America
    May 2013 - August 2013

    Responsible for various card illustrations for the role playing card game Heroes' Tale

  • Environment Artist & Cinematic Artist at MG Studios
    Remote Work, United States of America
    October 2012 - February 2013

    -Responsible for creating and mainting upkeep for 4 different environments

    -Responsible for staging and timing out cameras and characters.

    -Modeling, Textures, Layout, Lighting, and FX

    -Performed various Programming and Tech Art duties for some in game interactivity.

    -Worked closely with Director to improve visuals and work within technical limitations of iOS devices

  • Art Intern at Subatomic Games
    Boston, United States of America
    May 2011 - August 2011

    Responsible for various FX for Fieldrunners 2

  • Concept Artist at Xitol Softworks
    Remote Work, United States of America
    March 2011 - July 2011

    Responsible for visual development of various Weapons, Vehicles, Environments, and Characters