I am an experienced artist and avid learner that is always on the lookout for new upcoming projects to be a part of. I have worked in Theme Park Development as well as Game Development on teams both small and large. I enjoy getting to be part of a collaborative environment where I can help the team take their current project to the next level of quality.
Show design for themed attractions and guest experiences.
Performs the tasks of a Concept artist for characters, environments, props, and signage
- Responsible for the look and experience of a guest from the start to end of an experience
- Takes experience from initial concept art phase to schematic design
- Works with a team of other artists to ensure a cohesive look across multiple attractions and experiences
- Creates high quality large illustrations for marketing use,
Illustrator for Dungeon Crusade board art and card art
Concept artist for unannounced project
I create and sell my own 2D art packs to be used with various tabletop games such as Dungeons & Dragons, Pathfinder, Star Wars, and any other rpg game. These art packs are built to be generalized, to extend their usage across multiple games with similar themes.
Responsible for a large amount of art tasks. Concept Art, Modeling, Textures, Simple animations, Lighting, FX, UI, Shaders, and some programming.
Worked closely with head designer and helped with brainstorm sessions and asset pipeline creation.
Responsible for various character models, environment models, and textures.
Responsible for various character and creature textures in the game Stone Rage.
Contributed some environment textures for terrains.
I do off and on work with this company. Whenever I have the time to spare.
Responsible for various card illustrations for the role playing card game Heroes' Tale
-Responsible for creating and mainting upkeep for 4 different environments
-Responsible for staging and timing out cameras and characters.
-Modeling, Textures, Layout, Lighting, and FX
-Performed various Programming and Tech Art duties for some in game interactivity.
-Worked closely with Director to improve visuals and work within technical limitations of iOS devices
Responsible for various FX for Fieldrunners 2
Responsible for visual development of various Weapons, Vehicles, Environments, and Characters